The scripts below are written for WinCraps Pro and will not run under WinCraps Classic
Risk of ruin
This script plays Passline (and odds if selected) until insufficient bankroll remains to make a wager, a specified amount of action has transpired, a specified win goal has been reached, or a specified number of rolls have been reached (time). Plays multiple sessions. Use the histograms on the Sessions Log to discover the risk of ruin.
Stacy's low ev hedge system
Bets are made proportionally on Pass Line, Pass Line Odds, and Don't Pass such that the system wins whenever points are resolved (whether the shooter makes the points or not) and can only lose on come-out rolls of 7, 11, or 12. As proposed by Stacy Friedman.
This system plays Passline and Come bets with 10x odds. Includes a progression from one to two Come bets, a regression to 5x odds, win goals, and loss limits. Plays multiple sessions. As proposed by Bill Dalton.
This system plays Passline and/or Come bets with odds after the shooter has made 5 qualifying rolls.
5 no field
This script bets the Field after 5 consecutive non-Field rolls. A loss triggers a 3-step loss progression with subsequent bets made after another 5 consecutive non-Field rolls. A win resets the system.
3 tier progression
This script bets the Don't Pass utilizing a 3-tiered loss progression. Each tier has 3 bets which if lost cause all betting to cease until the shooter seven's out. Then betting continues on the next tier.
This script plays the Fire bet and adds Lay bet hedges after 4 and/or 5 separate points have been made.
This script plays the Labouchere system on the Field. The script will query you for a list of numbers. Bet amounts are then determined by adding the first and last numbers in the list. If the bet wins, then the first and last numbers are crossed off the list. If the bet loses, then the amount lost is added to the end of the list.
This script plays a loss progression on selected Place bets. It asks which Place bets you want to play and for the progression amounts. It also asks for loss limits, win goals, roll limits and plays multiple sessions.
This script plays a progression on the Twelve based on the number of rolls since a 12 has appeared. It asks for roll and bet amounts for each desired step as well as loss limits, win goals, roll limits, and number of sessions.
This script plays a progression and/or regression on Passline and/or Don't Pass bets. It provides delayed betting until the table has qualified by rolling selected patterns of winning bets. It queries for bet amounts, patterns, winning/losing decisions, loss limits, win goals, and number of sessions. It's a very flexible and useful script.
Roll tracker example
This script shows a way to keep a running record of recent rolls and track the frequency of numbers within defined roll intervals.
Roll tracker simple example
This is a simplified version of the roll tracker script above.
Regress n press inside-out
This script plays Place and Buy bets starting with an array of large bets, regressing all bets on the first win, and then pressing from the inside out on every other win.
Points in a row
This script records the number of points made in a row and saves the resulting streaks on checkstacks.
7's in 6
This script records the number of 7's rolled within 6-roll intervals. If the probability of a 7 is 1/6, what's the probability of rolling one 7 in 6 rolls? Find out here.
This script plays a Fibonacci progression (1,1,2,3,5,8 ... where each step is the sum of the previous 2 steps). The script queries for type of progression desired (win or loss), which bets to play (Passline or Don't Pass), win goals, loss limits, and multiple sessions.
Odds parlay 1000
This script plays a flat $10 Passline bet and parlays the odds from $25 to $1000. A win at the $1000 level or any loss starts the parlay over. Requires a 100x odds table. Plays multiple sessions.
Play multiple roll files sequentially
This script is an example of how to play multiple roll files sequentially and automatically. Roll file names are listed on checkstacks in the order you want them played.
Play multiple roll files according to points
This script is an example of how to draw rolls from different roll files according to whether the shooter is on a come-out roll or upon which point has been established.
This script plays a 4-step progression on the passline (intended for any even-money bet) risking only two betting units for a chance to win ten units.
This script plays continuous do-don't bets. Proposed by Urawan.
This script records frequencies of selected rolls on checkstacks similar to the Roll Frequencies screen.
This script plays AllSmall, AllTall, and MakeAll bets with Lay and Hop hedges. Proposed by Vince Armenti.
This script plays inside Place bets with a couple of presses. Proposed by Vince Armenti.
This script plays inside Place bets, outside Buy bets, and continuous Don't Come bets. Proposed by Vince Armenti.
This script begins with a Passline bet then adds 2 inside Place bets and a Field bet when a point is established. The Place and Field bets are then used to fill the remaining open Place bets. Once all Place bets are covered (no more Field) inside Place bets alternate independently between collecting and pressing. Place 4 & 10 are always pressed and eventually converted to Buy bets. The Passline follows an independent win progression and adds Craps bets upon reaching $25 or greater.
Dicer's two hit'n down progression
This script plays inside Place bets for two hits in each of 5 progressive levels. Plays multiple sessions and outputs data to a text file.
Professor H's Don't Pass Strategy
This script plays Don't Pass bets while progressively laying odds. Plays multiple sessions and outputs data to a text file.
This script plays Don't Pass and Don't Come bets while only laying odds on points 5,6,8,and 9. Odds are removed and new bets stopped if two established flat bets are lost on a shooter. Plays multiple sessions.
This script plays Passline and Don't Pass simultaneously. Once points are established, odds are taken on the Passline resulting in a can't lose situation (losses can only be incurred on come-out rolls.) As described on Craps Pit at www.starchip.com/crapsub.htm.
This script plays the Passline, increasing bets on losses and decreasing bets on wins. Plays multiple sessions.
Potential win-loss by dice combination
This script displays the possible win-loss of the next roll according to dice combinations. Intended to be used as a hot-key.
Potential win-loss by dice total
This script displays the possible win-loss of the next roll according to dice total. Intended to be used as a hot-key.
This simple script plays the Passline and inside Place bets. 3x odds are taken on points 6/8, 2x odds are taken on points 5/9 and 1x odds are taken on points 4/10. Place bets are called off after 3 hits (or 2 hits if points are 4 or 10) and reset on the next come-out roll. As described by Color Up at www.youtube.com/watch?v=j4CBWJ1DSA0
3 Point Molly
This simple script plays the Passline and continuous Come bets until three total points are established (1 Passline and 2 Come). Each time a Come bet wins, new Come bets are made until three total points are once again covered.
This script exports the contents of the checkstack screen (of the selected player) to a tab-delimited text file which can then be opened in a spreadsheet program such as Excel. Intended to be used as a hot-key.
Paychart Place bets
This script produces a paychart for Place bets. The chart appears in the name field on the checkstack screen. Suggested to be used as a hot-key.
Paychart Buy bets
This script produces a paychart for Buy bets. The chart appears in the name field on the checkstack screen. Suggested to be used as a hot-key.
Paychart Lay bets
This script produces a paychart for Lay bets. The chart appears in the name field on the checkstack screen. Suggested to be used as a hot-key.
This script simulates a side bet called "Hot Roller". The bet pays according to how many point numbers have been rolled between 7's. The catch is that each number must be rolled using all combinations. For example, the number 4 must be rolled as 1-3 and as 2-2. Requires WinCraps version 2.4d or higher. Statistics displayed on checkstacks screen.
This script uses Don't Pass and Don't Come bets to hedge Place and Buy bets. Allows coverage from 1 to 6 points. The 3-point version of this proposed by 36FullPress Craps at www.youtube.com/watch?v=HMKpW9n__2U
This simple script plays a 3-point Molly on Don't Pass and Don't Come. Its purpose is to demonstrate how to use a checkstack to record the reasons that sessions terminate and view them on the Sessions Log. A video demonstration is available at www.youtube.com/watch?v=bFHT4ucdikg
This script plays an inside-out progression on Place bets. Proposed by Vince Armenti.
This script records the number of easy 10's and 7's which have rolled between hard10's. It also demonstrates how to collect this information in multiple sessions for display on the Sessions Log as seen at www.youtube.com/watch?v=w48XKfw08DQ
This script utilizes Doey-Don't with DP odds to hedge Place and Buy bets as proposed by 555 Craps at www.youtube.com/watch?v=DTyfxAQtISE
This script bets Come bets without odds. Each bet covers total in action plus one unit as proposed by Pro Craps at www.youtube.com/watch?v=9G98Eahxii0
This script plays a loss-progression/win-regression on Buy4/10 and Place5/9. As seen at www.youtube.com/watch?v=TJFkb5uw4Wo
Iron Cross press
This script plays Place5/6/8 and the Field covering all numbers but a 7. Wins in the Field are used to press up Place bets and to incorporate Place4/9/10 bets. As described by Color Up at www.youtube.com/watch?v=M6D1g8MDqqU
Waylon's 410 DP ladder
This script plays a loss-progression/win-regression on Buy4/10 together with the Don't Pass. Plays multiple sessions. As described by Waylon's Way Craps at youtube.com/watch?v=9Hu1uBTIHP8
HCS Don't 247
This script plays a Don't Pass strategy fully hedged on the come-out with bets on Eleven, Twelve, and Lay4. Plays multiple sessions. As described by Hawaii Craps Shooters at youtube.com/watch?v=0DaBZK1Ivew
Waylon's 410 DP end game
This script is an end game variation of Waylon's 410 DP ladder as described above. When a session is about to bust for lack of sufficient bankroll, the variation attempts to resuscitate it by slipping one or more steps back down the ladder. Plays multiple sessions. As seen at youtube.com/watch?v=sQSP8LTedFY
This script plays an interesting win progression-regression on the inside Place bets. Proposed by Susanne Armenti.
This script uses a Don't Pass bet to hedge an iron cross system with a number of other small hedges mixed in. As proposed by Hawaii Craps Shooters at youtube.com/watch?v=8zpnOvrEjPE
678 Can't Lose
This script plays Place6 and Place8 hedged with a Don't Pass bet. It actually can lose as the author readily admits but he likes it because 6, 7, and 8 are the three most probable numbers. As proposed by On Point Craps at youtube.com/watch?v=pzv3Z_JWaxM
This script plays a progression beginning with Place6/Place8 bets and spreading to other Place bets. Proposed by Vince Armenti.
DP roll count odds press
This script plays a $25 Don't Pass bet with $60 oods and begins a count. If the count reaches 7 then odds are pressed up to $150. As proposed by 555 Craps at youtube.com/watch?v=Ue_tREW_EB0
This script plays a progression/regression and interplay between Place bets. Proposed by Vince Armenti.
This simple script records the rolls that appear on the come-out roll and draws a small graph on the checkstacks screen. As seen at youtube.com/watch?v=tV4vK1RqaCA
This script plays DP w/ 5x odds and $66 inside Place bets. After 4 and 5 Place bet hits, things change up and Place bets press up to $150 then begin to alternate collecting and pressing. As proposed by Brad Schwartz.
HCS Quarter Pounder with EZ
This script begins as a modified Iron Cross then transitions to just place bets after two wins and then increases each bet by 50% when it wins. As proposed by Hawaii Craps Shooters at youtube.com/watch?v=PtQsIJQmftU
Iron Cross Feed 68
This script plays Place5, Place6, Place8, and Field bets such that wins are recorded on every roll except the 7. Wins on Place5 and Field are used to press up Place6 and Place8. Wins on Place6 and Place8 are banked and regressed to one unit. As seen at youtube.com/watch?v=jseKwP2XZ-k
This short script records the number of 4's that are rolled between 7's and displays the results on the Sessions Log - Checkstack#1.
This script plays a win progression on selected Hop bets, resetting after 3 hits. Script by Vince Armenti.
This script plays a loss progression on selected Hop bets. Script by Vince Armenti.
This script plays a win progression on Place bets. Script by Vince Armenti.
This script plays a win progression on inside Place bets with Lay 4/10. Script by Vince Armenti.
This script keeps track of tips for the dealers.
Three Ring Circus
This script queries you for some beginning parameters, then plays simultaneous Lays, Buys, and Don't Pass. Script by Robo.
This strategy bets against repeat numbers being rolled utilizing Lay bets. Script by Robo.
This strategy begins with inside place numbers then on the 1st win adds Buy4 and Buy10 bets, on the 2nd win presses the inside bets, on the 3rd win regresses to $64 across, and on each win thereafter alternates collecting and pressing all bets. As seen at youtube.com/watch?v=7pYpfAxDg9Y
This strategy is very similar to the Squeeze Play (see above). It begins with $18 each on Place6 and Place8 then expands to Place5 and Place9 on the first win and to Buy4 and Buy10 on the second win. On the 3rd win it leaps back to just the Place6 and Place8. Thereafter it expands again and ends up power pressing hit numbers. As seen at youtube.com/watch?v=vk9CYAHeAUw
This script plays a loss-progression / win-parlay strategy on the passline in 15 levels. Proposed by Casino Gaming TV. As seen at youtu.be/kFWtW0WLGLY
This script plays a dark side strategy starting on Don't Pass hedged with Lay4 and Lay10 bets on the comeout roll, then when a point is established, inside Place and Harway bets are added. After two hits, a transition to the lightside takes place. Proposed by Hawaii Craps Shooters. As seen at youtube.com/watch?v=qrp-jzXbTRE
This script plays an improved, more aggressive Iron Cross strategy for 2-3 hits and transitions to a second strategy. Proposed by Pro Craps. As seen at youtube.com/watch?v=NbpoFllAgKI
This script plays Don't Pass and three Come bets. Proposed by Pro Craps. As seen at youtube.com/watch?v=gB52fafL3Qc
This script plays all place bets. The 4 and 10 are power pressed for one hit and the inside numbers are power pressed for two hits. Proposed by Casino Quest. As seen at youtube.com/watch?v=jJX7BQg2PGM
Matrix Instant ROI Across
This script plays Buy4, Buy10, and all inside Place bets in multi-tiered loss progression. Script by Vince Armenti. As seen at youtube.com/watch?v=7QyIC8Ah-Ow
The scripts below are written for WinCraps Classic but will also run on WinCraps Pro
7s in a row
This script records the number of 7's in a row and saves the resulting streaks on chip-stacks. It's a good example to use if you want to record streaks of something. For instance, the script below has been modified to record passes in a row.
Passes in a row
This script records the number of passes in a row and saves the resulting streaks on chip-stacks.
This script plays a win progression on all Place bets. Script by Jake Schneider.
Place bet point xfer
This script plays all Place bets except for the point number (e.g. if the point is 8 then the Place 8 will be zero). When points are established on numbers that already have Place bets, the amounts will be transferred to open Place bets.
1980 passline trials
This script plays games comprised of 1980 Passline trials and records the outcomes on chip-stacks. 1980 is the lowest common denominator for computing all probable outcomes in a Passline wager. After multiple games are run, the mean values for the chip-stacks found on the Games Log can be compared with the predicted probable values.
Set action on passline
This script plays the Passline and Passline Odds (if selected) for a specified amount of action. It queries you for bet size, amount of action, number of games, and whether you want odds. Simulations without odds can be compared to simulations with odds to discover the real effect that odds bets have on expected value and variance when similar amounts of action are played.
Throws to make point
This script tracks the number of throws it takes to resolve a point after it has been established. When multiple games are played the resulting distribution can be seen on the Games Log histogram.
This script records passes and misses to a text file which can be read with any word processor or spreadsheet program. Results are grouped according to shooters. Consecutive passes or consecutive misses are recorded on the same line thus creating a graph effect.
This script records passes and misses to a text file which can be read with any word processor or spreadsheet program. Results are grouped according to shooters. All passes or misses for each shooter are recorded on the same line.
This script alternates betting between the Passline and Don't Pass in 10 levels. Each level makes a unique pattern of bets (such as PDPPD) and wagers according to a mini-Martingale. Contains an interesting technique for detecting patterns.
This script records and displays the probability of rolling a 6 or an 8 before a 4 within 3 rolls.
This script makes continuous Passline and Come bets. Wagers are sized according to a predetermined formula. Proposed by Mike White.
"Yet Another Spread System" begins as an "Anything but 7" system but then uses Come bets to replace Place bets. Proposed by Stacy Friedman.
This script makes Passline and Come bets without taking odds until four flat bets have been established. Then odds are taken on all bets simultaneously. Proposed by Stacy Friedman.
MAT = Moving Average Tracker. This script keeps track of the five most recent line decisions and makes Passline or Don't Pass bets according to which decisions have been occurring more often. Proposed by Mason Clarke.
Tale of four brothers
This script compares four Passline strategies. See if you can predict which strategy will fare the best. Proposed by Mason Clarke.
This script tracks come-out rolls, point-cycle rolls, and 7's, while setting up ratios to show their relationships. Proposed by Ray Pratt.
This script simulates a bet which wins if a shooter establishes and wins four, five, or six different points during his hand.
This script plays progressive Passline and Come bets without odds. Proposed by Al Krigman.
This script records the number and percentage of 8-roll samples that contain no 6,7,or 8's. Written in response to issues raised by "redleathers" on the usenet group rec.gambling.craps.
This script records the number of times that 8 or more rolls have gone by without a 6,7,or 8 appearing. Written in response to issues raised by "redleathers" on the usenet group rec.gambling.craps.
This script plays John Kerr's two-win martingale Field bet loss progression.
This script records stats for the number and percentage of come-out sevens and seven-outs.
This script bets the Passline. Single wins are parlayed and losses trigger a loss progression
3 decision parlay
This script bets the Don't Pass. Betting is delayed until 3 winning Passline decisions have occurred. Wins are parlayed once after another 3 winning Passline decisions.
3 sevens dp
This script waits until 3 sevens have appeared then bets continuously on the Don't Pass until a loss after which the cycle repeats.
68 press 1
This script is a win progression on the Place 6 and 8 bets. Each winning bet is pressed by 1 unit. Any loss resets the cycle.
68 regression 1
This script bets the Place 6 and 8 starting at $24 each and regressing $6 for each non-come-out roll. A 7-out resets the cycle.
68 progression 1
This system is a double-up loss progression on the Place 6 and 8 bets (a quasi-Martingale).
68 progression 4
This is a progressive/regressive system for the Place 6 and 8 including a delay after 3 successive losses.
68 progression 5
This is a 5 level loss progression on Place 6 and 8.
Inside regression 1
This script bets the inside Place bets (5,6,8,9). After a point is established, $66 inside is bet. After the 1st win, bets are regressed to $22 inside. After the 2nd win, bets come down.
This script is a short example of delayed betting. It waits until 3 rolls after a point is established to make a Don't Come bet.
This script is a short example of taking varying amounts of Come odds on different numbers.
This script bets the Pass Line and Don't Pass as well as Come and Don't Come in a simple 3-point system. Odds are then either taken or laid depending on how you set up the table.
Loss limit - win goal
This script asks you for your win goal and loss limit, then notifies you when either has been reached and allows you to reset them. It also makes ATM transactions.
No 410 progression
This script bets Lay 4 if 10 is the point, and Lay 10 if 4 is the point, while doubling bets up to 3 times after losses.
31 system progression
This script plays a 31 progression (1,1,1,2,2,4,4,8,8) on the Pass Line. Single wins are pressed once. Pressed wins start the system over and any losses progress the bet one step higher.
This script plays a Fibonacci progression (1,1,2,3,5,8 ... where each number is the sum of the previous 2 numbers) on the Pass Line. Single wins are re-bet, double wins start the progression over, and losses advance the progression.
4x4 Don't Pass progression
This script plays a 4 level Don't Pass loss progression with 4 bets at each level. If all 4 bets are lost on one level, betting stops until a 7-out, then resumes on next level up.
Parlay to max
This script alternates between the Pass Line and the Don't Pass with winning bets parlayed to set maximums.
This script plays Ian Harmer's TURNAROUND system using the Pass Line bet (can be changed to work with any bet).
This script plays a very patient doey/don't style system that waits for 4 shooters to 7-out in a row before betting.
This script plays a very simple "last bet plus one unit" loss progression on the Pass Line.
2x passline field
This script plays both the Pass Line and the Field (on the come-out only) and doubles up when both bets lose.
Time before last
This script bets either the Pass Line or Don't Pass based on which won the time before last. Includes a modest win progression.
This script is an example of collecting statistics. It records the number and percentage of 7's that are thrown immediately after 2's and 3's.
This script bets the Labouchere (or cross-out) system where each bet is determined by adding the first and last numbers from an arbitrary list of numbers. If a bet wins, the first and last numbers are crossed off the list. If a bet loses, the amount bet is added to the end of the list.
This is an odds progression system on the Pass Line and Don't Pass. It tracks and rates pass and miss trends using a running count and bets accordingly. Proposed by C. Michael Brannan.
This script is a variation of Hoyle's Press on the Don't Pass. It's a win progression that adds 1 unit to each winning bet and keeps losing bets the same as before.
Big little inside place
This script plays a press and regress on the inside Place bets.
This script plays a progression on the Horn with a 10 non-horn roll delay.
This script plays the Pass Line pressing each bet by 1 unit as long as a cumulative loss exits.
This script plays a 50% win progression on the Pass Line with a delay for qualifying shooters.
This script plays the "shoeblack method" - a progression/regression on the inside Place bets. Proposed by Lou Williams.
Oscar's grind - Passline
This script plays Oscar's Grind on the Pass Line. Each winning bet is pressed 1 unit as long as a loss exists for the series.
Oscar's grind - Place
This script is a takeoff of Oscar's Grind on the inside Place bets.
This script plays a slow-motion Martingale on the Pass Line as proposed by Jim Ferr.
This script plays a 3 bet win progression on Don't Pass and Don't Come.
Full court press
This script bets Pass Line, Place 6/8, and continuous Come bets.
This script plays a delayed Martingale on the Field by betting only on come-out rolls.
This script plays a 6-level loss progression on Twelve.
This script plays a delayed flat-bet trend system on Pass Line and Don't Pass.
This script attempts to capitalize on repeat Place #'s.
This script makes $1 Hardway bets and parlays them a selected number of times.
Don't Pass progression 1
This script plays a progression/regression on Don't Pass according to the number of units behind.
Don't Pass progression 2
This script plays a Martingale loss progression on Don't Pass with a delay for starting and stopping bets.
Don't Pass / Place progression 1
This script plays a Don't Pass / Place bet hedge progression. Builds Don't Pass Odds and presses Place bets according to wins.
Two 4's now 7
This script bets Lay 4 after two 4's have shown (without a 7) in hopes that a 7 will show. Utilizes a 20% win progression.
This script plays a Martingale-like progression on Don't Pass by David Jones.
This script plays a Martingale-like progression on the Pass Line by David Jones.
This script provides a quick means of changing your bankroll. Intended to be used as a Hot-key (see WinCraps help file for Hot-keys)
Passline Come 3
This script plays the Pass Line and 2 to 3 Come bets. Bets are progessed 1 unit for every 2 wins with counts taken separately. Come 6 and 8 odds (if taken) work on the come-out roll.
Anything but 7
This very short simple file plays a Field and Place bet combination that wins on every roll except for a 7.
This script switches back and forth between the Pass Line and Don't Pass depending on which one won the time before last. Winning bets are increased according to a 4-step progression. Proposed by Jim Ferr.
This script waits for a point to be established then lays the point, bets the Eleven, and bets the Don't Come. The Lay and Eleven act as a hedge for the Don't Come while it becomes established on a point. Once established, the Lay bet is taken down.
This script plays a Martingale progression on the Pass Line using a $50 win goal with automatic deposits to the ATM.
Two 7s in three rolls
This script plays Place 6 and 8 whenever two 7's have appeared within 3 rolls.
This system plays the Twelve in 3 tiers whenever 12's have failed to appear for a certain number of rolls.
68 lock and load
This script plays a regression/progression on Place bets starting with 6 and 8 then spreading to all the numbers.
This script plays Don't Pass and up to 5 Don't Come bets using progressive amounts as bets become established on points.
This script plays a cross-out system (similar to the Labouchere) on the Pass Line. It starts with a list of 4 numbers determined from a stated win goal which are then used to make bets. When any bet wins, the numbers used to make it are crossed off the list and the next bet is determined by adding the first and last numbers in the list. When beginning or after any loss, bets are made using only the first (uncrossed) number in the list.
This script does not make any bets. Instead it tracks the number of 6's and/or 8's that a shooter rolls after a point has been established. The intent is to run Hyper-drive or Auto-rolling until two consecutive shooters have rolled at least two 6's and/or 8's then Hyper-drive/Auto-rolling is terminated and you take over manually. Proposed by Robert De Garmo.
9s between 7s
This script counts the number of 9's that are rolled between 7's including the average and the maximum number encountered.
Balls and bucks
Bets are made on Passline w/ odds, Place, and C&E. As proposed on Crapspit.