WinCraps AutoBets, Data Format 5.0 ZEnd Û ' This script plays games (sessions) comprised of 1980 Passline trials each. c' This script plays games (sessions) comprised of 1980 Passline trials each. ' Each trial is a Passline resolution (a winning or losing outcome) and c' Each trial is a Passline resolution (a winning or losing outcome) and ' may be one roll long (as with a come-out winner) or many rolls long c' may be one roll long (as with a come-out winner) or many rolls long ' (as with a long roll to resolve an established point.) c' (as with a long roll to resolve an established point.) ' These winning and losing outcomes are recorded on chip-stacks. c' These winning and losing outcomes are recorded on chip-stacks. ' c' ' On average, the expected distribution of 1980 trials is as follows: c' On average, the expected distribution of 1980 trials is as follows: ' 2 natural loser = 55 c' 2 natural loser = 55 ' 3 natural loser = 110 c' 3 natural loser = 110 ' 4 established as point = 165 (55 will pass, 110 will miss) c' 4 established as point = 165 (55 will pass, 110 will miss) ' 5 established as point = 220 (88 will pass, 132 will miss) c' 5 established as point = 220 (88 will pass, 132 will miss) ' 6 established as point = 275 (125 will pass, 150 will miss) c' 6 established as point = 275 (125 will pass, 150 will miss) ' 7 natural winner = 330 c' 7 natural winner = 330 ' 8 established as point = 275 (125 will pass, 150 will miss) c' 8 established as point = 275 (125 will pass, 150 will miss) ' 9 established as point = 220 (88 will pass, 132 will miss) c' 9 established as point = 220 (88 will pass, 132 will miss) ' 10 established as point = 165 (55 will pass, 110 will miss) c' 10 established as point = 165 (55 will pass, 110 will miss) ' 11 natural winner = 110 c' 11 natural winner = 110 ' 12 natural loser = 55 c' 12 natural loser = 55 ' Total winning outcomes = 976. Total losing outcomes = 1004. c' Total winning outcomes = 976. Total losing outcomes = 1004. ' House advantage = (1004 - 976) / 1980 = 1.4141% c' House advantage = (1004 - 976) / 1980 = 1.4141% ' c' ' See how the number of outcomes observed compares with the probable c' See how the number of outcomes observed compares with the probable ' number of outcomes above. Suggested use: c' number of outcomes above. Suggested use: ' - Activate this script and return to the game table c' - Activate this script and return to the game table ' - Select NEW from the Game menu c' - Select NEW from the Game menu ' - Open the Games Log and select NEW from the file menu c' - Open the Games Log and select NEW from the file menu ' - Start the hyper-drive (close the Games Log for faster rolling) c' - Start the hyper-drive (close the Games Log for faster rolling) ' - Allow data to accumulate (start/stop the hyperdrive whenever you like) c' - Allow data to accumulate (start/stop the hyperdrive whenever you like) ' - Observe the Games Log c' - Observe the Games Log ' - Chip-stacks 2-10 contain losing outcomes as follows: c' - Chip-stacks 2-10 contain losing outcomes as follows: ' 2 = 2 on comeout, 3 = 3 on comeout, 4 = miss on point 4 c' 2 = 2 on comeout, 3 = 3 on comeout, 4 = miss on point 4 ' 5 = miss on point 5, 6 = miss on point 6, 7 = miss on point 8 c' 5 = miss on point 5, 6 = miss on point 6, 7 = miss on point 8 ' 8 = miss on point 9, 9 = miss on point 10, 10 = 12 on comeout c' 8 = miss on point 9, 9 = miss on point 10, 10 = 12 on comeout ' - Chip-stacks 12-19 contain winning outcomes as follows: c' - Chip-stacks 12-19 contain winning outcomes as follows: ' 12 = pass on point 4, 13 = pass on point 5, 14 = pass on point 6 c' 12 = pass on point 4, 13 = pass on point 5, 14 = pass on point 6 ' 15 = 7 on comeout, 16 = pass on point 8, 17 = pass on point 9 c' 15 = 7 on comeout, 16 = pass on point 8, 17 = pass on point 9 ' 18 = pass on point 10, 19 = 11 on comeout c' 18 = pass on point 10, 19 = 11 on comeout ' - These will show statistics and histograms for each outcome c' - These will show statistics and histograms for each outcome ' - As the # of trials increase, the mean # of outcomes should approach the c' - As the # of trials increase, the mean # of outcomes should approach the ' probable #s above. c' probable #s above. ' c' ' - For example, select chip-stack #2 on the Games Log. This represents c' - For example, select chip-stack #2 on the Games Log. This represents ' the number of passline losers per 1980 trials due to comeout 2. c' the number of passline losers per 1980 trials due to comeout 2. ' With enough data, you should see a bell-shaped histogram c' With enough data, you should see a bell-shaped histogram ' with a wide range of outcomes and a mean somewhere near 55. c' with a wide range of outcomes and a mean somewhere near 55. ' c' ' - If you're interested, you can figure the house advantage as follows: c' - If you're interested, you can figure the house advantage as follows: ' - total all losing outcomes (call this L) c' - total all losing outcomes (call this L) ' - total all winning outcomes (call this W) c' - total all winning outcomes (call this W) ' - house advantage per decision = (L-W) / 1980 c' - house advantage per decision = (L-W) / 1980 ' - house advantage per roll = (L-W) / mean # rolls c' - house advantage per roll = (L-W) / mean # rolls ' - average # rolls per decision = (mean # rolls) / 1980 c' - average # rolls per decision = (mean # rolls) / 1980 ' c' ' - Many other stats can also be found using 1980 trials. For example: c' - Many other stats can also be found using 1980 trials. For example: ' - prob of establishing and winning a point of 4 = 55/1980 = 2.78% c' - prob of establishing and winning a point of 4 = 55/1980 = 2.78% ' - prob of establishing and losing a point of 4 = 110/1980 = 5.56% c' - prob of establishing and losing a point of 4 = 110/1980 = 5.56% ' - prob of establishing and making any point = c' - prob of establishing and making any point = ' (55 + 88 + 125 + 125 + 88 + 55) / 1980 = 536/1980 = 27.07% c' (55 + 88 + 125 + 125 + 88 + 55) / 1980 = 536/1980 = 27.07% ' Using chip-stacks in this simulation this would be = c' Using chip-stacks in this simulation this would be = ' (cs12 + cs13 + cs14 + cs16 + cs17 + cs18) / 1980 c' (cs12 + cs13 + cs14 + cs16 + cs17 + cs18) / 1980 ' - prob of passing due to come-out 7 or 11 = (330 + 110)/1980 = 22.22% c' - prob of passing due to come-out 7 or 11 = (330 + 110)/1980 = 22.22% ' - prob of passing overall = W/1980 = 976/1980 = 49.29% c' - prob of passing overall = W/1980 = 976/1980 = 49.29% ' - prob of missing overall = L/1980 = 50.71% c' - prob of missing overall = L/1980 = 50.71% While . . . Initializing Auto-Bet <F then . . . Name Chip-Stack # 1 as "Number of completed trials in current game" WNumber of completed trials in current game Go to "End" uEnd While . . . Last roll was a come-out roll À¢D Number 2,3,7,11,or 12 has rolled each time E then . . . Go to "Comeout resolutions (naturals)" uComeout resolutions (naturals) While . . . A point is decided "for" any number £D then . . . Go to "Point winners" uPoint winners While . . . A point is decided "against" any number £D then . . . Go to "Point losers" uPoint losers else . . . Go to "End" uEnd Comeout resolutions (naturals) ZComeout resolutions (naturals) While . . . Number 2 (1-1) has rolled each time @úD then . . . Add $ 1 to Chip-Stack # 2 'ÈD While . . . Number 3 (1-2) or (2-1) has rolled each time `úD then . . . Add $ 1 to Chip-Stack # 3 'ÈD While . . . Any 7 has rolled each time àúD then . . . Add $ 1 to Chip-Stack # 15 'ÈD While . . . Number 11 (5-6) or (6-5) has rolled each time `ûD then . . . Add $ 1 to Chip-Stack # 19 'ÈD While . . . Number 12 (6-6) has rolled each time €ûD then . . . Add $ 1 to Chip-Stack # 10 'ÈD
Do this . . .
Go to "Increment trial counter" uIncrement trial counter Point winners ZPoint winners While . . . A point is decided "for" the number 4 " £D then . . . Add $ 1 to Chip-Stack # 12 'ÈD Go to "Increment trial counter" uIncrement trial counter While . . . A point is decided "for" the number 5 # £D then . . . Add $ 1 to Chip-Stack # 13 'ÈD
Go to "Increment trial counter" uIncrement trial counter While . . . A point is decided "for" the number 6 $ £D then . . . Add $ 1 to Chip-Stack # 14 'ÈD Go to "Increment trial counter" uIncrement trial counter While . . . A point is decided "for" the number 8 & £D then . . . Add $ 1 to Chip-Stack # 16 'ÈD Go to "Increment trial counter" uIncrement trial counter While . . . A point is decided "for" the number 9 ' £D then . . . Add $ 1 to Chip-Stack # 17 'ÈD Go to "Increment trial counter" uIncrement trial counter While . . . A point is decided "for" the number 10 ( £D then . . . Add $ 1 to Chip-Stack # 18 'ÈD Do this . . .
Go to "Increment trial counter" uIncrement trial counter Point losers ZPoint losers While . . . A point is decided "against" the number 4 " £D then . . . Add $ 1 to Chip-Stack # 4 'ÈD Go to "Increment trial counter" uIncrement trial counter While . . . A point is decided "against" the number 5 # £D then . . . Add $ 1 to Chip-Stack # 5 'ÈD Go to "Increment trial counter" uIncrement trial counter While . . . A point is decided "against" the number 6 $ £D then . . . Add $ 1 to Chip-Stack # 6 'ÈD Go to "Increment trial counter" uIncrement trial counter While . . . A point is decided "against" the number 8 & £D then . . . Add $ 1 to Chip-Stack # 7 'ÈD Go to "Increment trial counter" uIncrement trial counter While . . . A point is decided "against" the number 9 ' £D then . . . Add $ 1 to Chip-Stack # 8 'ÈD Go to "Increment trial counter" uIncrement trial counter While . . . A point is decided "against" the number 10 ( £D then . . . Add $ 1 to Chip-Stack # 9 'ÈD Increment trial counter ZIncrement trial counter Do this . . .
Add $ 1 to Chip-Stack # 1 'ÈD While . . . Chip-Stack # 1 is equal to $ 1980 À.ÈD then . . . Reset table ç End ZEnd